Info: A very strange and very random puzzle-platform game. Features over 15 levels, a level editor with a very robust set of features, fun bonus modes, a cool boss stage, and much more! The game is bigger and better than the first Psycho in every way, including much longer gameplay length and improved graphics.
Info: Short, surreal platformer about a little robot. Features 20 levels and some retraversal elements at the end. Moderately difficult. Uses Matt Thorson’s “Grandma Engine” for the movement. Made at the very last minute for the Game Jolt “Shocking” contest. The game also participated in a GMC Cage Match and won the first round. I was interviewed by the GMInterviews website (which is no longer online) about the game.
Development Time: 2 months (plus a few later updates)
Info: You play as Flip, a cute bear with the power to turn gravity upside down! Use that ability to explore 17 puzzling levels, each introducing a new gameplay element. After you beat the game you will unlock a Level Maker in which you can create, play, and share your own levels!
“….There are twists and turns in here that I think threw everyone for a loop….while at the same time it’s deceptively approachable….I also found it pleasantly devoid of [cruelly difficult] tactics, though this game too, is a thinker at heart. At first glance it may appear as Karoshi Lite, but story defines uniqueness in games today, not gameplay — and I was charmed by the many elements that were incorporated, giving it a life of it’s own…You heard him boys, ditch your ‘big’ games and MAKE something! VERDICT: 7.5/10 (all-time) ” – thelastdefender (on the GMC)
“This was a very fun game. I must admit Spydog, I doubted this. I would have never guessed the game would be as much fun as it was. (And it was very fun.) Keep up the good work!” – Andy (on the GMC)
Hello everyone! Before anything else, I wanted to tell you a little bit about who I am.
I am a teenage indie game designer (and author) from the USA. I have been homeschooled all of my life in a good Christian home. I really believe that God has blessed me with a creative mind and I hope that shines through in my work.
So far I have made 15 full games. I’m planning to make a lot more, though!
Every game that I’ve made so far was designed with the Game Maker software. I’ve been working with it since late 2005 and I completed my first full game (“Snackman”) in April 2006. Over the years, I’ve learned several tricks of the trade so my newer products are a lot better!
Well, that concludes my introduction. I hope you keep reading my blog. I’ll update it with game news, game design tips, and occasionally just some random musings. Hope you like it!