Ludum Dare Progress Report #1

So after a day of designing, what do I have to show for it? Surprisingly little.

I managed to draw and animate a player sprite, and that little feller has been in a bunch of different protoypes today. I didn’t like / couldn’t do any of the gameplay styles I tried out  today…until tonight, when I whipped up a small prototype that might manage to work itself out into a cool game tomorrow. We’ll see.

I’ll post again tomorrow on whether or not this new idea of mine was an epic fail.

And sorry for the lack of screenshots. There just wasn’t anything to really show.

EDIT: There is now.

Not a great shot (reduced a bit for blog layout reasons), but good enough for a demonstration.

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