Discovery and Super Mario Galaxy 2

I’ve been working on an innovative new game for the YoYo Games “Discovery” competition. I’m pretty excited since I’ve never seen a game like it before! The only details I shall reveal about the project at this point in time are: 1) Super Mario Galaxy has been an inspiration for the game. 2) It is not a platformer.

Speaking of which, I’ve been playing Super Mario Galaxy 2 a lot since it came out on Sunday. I’d give the game an easy 10 out of 10 rating. There’s just nothing fundamentally wrong with the game. (Not to say that it’s totally perfect – there are a few minor flaws such as an occasionally irritating camera angle – but the amazing fun of the game overpowers any of these little issues.)

Its brilliance is largely due to its sheer variety. Almost every level introduces a new gameplay feature, and 82 Stars into the game, I have not yet encountered a bad level. Some levels are incredibly difficult, some are very quick and easy. But you’ll never find yourself doing the same thing for long, and pretty much whatever you are doing is very fun.

I hope to achieve that kind of fun diversity with my new project.

On a different note, if I were to make a sequel to Vertiglow….any ideas for powerups or new gameplay objects?