Hey peoples, sorry I haven’t updated the blog in so long. A lot has been going on, though, which might prove to be interesting.
In August, I finished a new game called Circle Rider. It is by far my most innovative game yet, to the point where it’s hard to say what genre it is.
Circle Rider was my entry into the 6th YoYo Games competition (with the theme of “Discovery”). And while it did not place in the Top 3, it did make it to the Top 15 and thus was Spotlighted and Featured on the YYG website. So this is also my most “famous” game to date.
I believe that God has blessed me with a truly creative idea for a game mechanic, and even after finishing this game I still have plenty of ideas for what I can do in the future with this engine. One of my goals with this game was to invent a new genre (or at least a new “sub-genre”) of games, and after seeing the obviously Circle Rider-inspired game, “A Circle’s Adventure”, I think I may be succeeding. 🙂
As for my next project…I’m not sure. It may be another circle game, or it may be something entirely different. I guess we shall see. And lastly, thank you, players, for your support and feedback on this project. It was very helpful and encouraging, and I appreciate it very much. 🙂
Okay, my idea from yesterday evening didn’t work out. I’m not entering the Ludum Dare after all. 😦 Oh well.
I have learned quite a bit from this, though, plus I’ve animated a cool player sprite that looks better than any previous computer-drawn graphic I’ve made. Also, working on this little project has gotten me a bit more motivated for game development. So maybe you’ll see some awesome stuff from me soon.
Until I have something to say again…farewell, readers. 🙂
So after a day of designing, what do I have to show for it? Surprisingly little.
I managed to draw and animate a player sprite, and that little feller has been in a bunch of different protoypes today. I didn’t like / couldn’t do any of the gameplay styles I tried out today…until tonight, when I whipped up a small prototype that might manage to work itself out into a cool game tomorrow. We’ll see.
I’ll post again tomorrow on whether or not this new idea of mine was an epic fail.
And sorry for the lack of screenshots. There just wasn’t anything to really show.
EDIT: There is now.
Not a great shot (reduced a bit for blog layout reasons), but good enough for a demonstration.
It’s almost been a month since my last post. I just hadn’t had anything to say. But now at last, I return with news — I’m working on a new game! *applause*
The new project is actually something that I was working on back in August, but got so frustrated with a coding bug that I just gave up and moved on. However, recently I decided to return to the engine and see if I could fix that nasty little bug. And I did. So now with that out of the way, I’m going to do my best to finish this game.
Back when I was originally working on this, I spent a large amount of time working on developer tools for the game, just for my (nerdy) personal enjoyment. So now I have a considerably impressive level editor system designed that will probably help quite a bit in the development of the game. (And I’ll probably include it in-game for player use as well.)
What is this game, you ask? I shall not say. You’ll have to wait and see…
Remember that Axiom Contest game that I said I was working on in the last post? It turns out that that game was really pathetic. So I majorly changed my plan and am working on a new game. The game fits the theme “even a broken clock is right twice a day” and it is currently VERY early on in production. But I have managed to get a tiny little test version up and running. You can check it out at http://www.box.net/shared/pfuzhfke3x. NEW LINK! SEE BELOW! The main gimmick in the game is that every 5 seconds, gravity will rotate 90 degrees clockwise. There is no goal in this version, you just wander around. If you download it, please give me feedback in the form of a comment! Thanks!
So if you’ve played through my current catalog of games, you might be wondering what I’m working on now. So here it goes:
A Currently Unnamed Game for the Game Jolt Axiom Contest
Like PLUG.it.IN was, this game is made for a contest. The contest theme is “Axioms”, which are basically proverbial truths. (E.g. “a picture is worth a thousand words”, “where there’s smoke, there’s fire”, etc.) The Game Jolt website, the contest host, provided 10 different axioms that participants can use to theme their game, including the two I listed before. However, the axiom I chose to use is “beauty is in the eye of the beholder”. As of the time of this writing, I’m programming the basic elements of the game. I’ll post more about this game later when I’ve got the essentials all figured out and programmed.
Kan U Spellz – An Educational Shoot-em-up
I started work on this game early this year but abandoned it in favor of polishing Psycho2. After I make the Axiom contest game, however, I will continue development with “Kan U Spellz”. Basically, the game is about shooting words. If the word is misspelled, blast it for points! But if the word is spelled correctly, don’t shoot it. A pretty simple concept but fairly challenging in gameplay. The game will boast online highscores, multiple game modes, and lots of other cool stuff!
There are a few other projects that I’m working on, but those are the two big ones. Please look forward to them! 🙂