Hey everybody, I’m on Twitter now: @TheSpydog Follow me, if ya want to. If not, I’m okay with that.
I added two new pages to my blog – a “Contests Entered” page and a “Features and Interviews” page. If you’re interested in seeing my game design accomplishments (and several contest-related failures), check out those pages.
I haven’t been working on anything lately so I haven’t blogged any. However, next week I’m gonna try to participate in the 5th Game Prototype Challenge, which is a sort of rapid-prototyping game jam. (To quote the GPC website: “GamePrototypeChallenge is a spur-of-the-moment motivator for making games. Check the themes, check the date, and make the game!”) Sounds like fun to me! 🙂
Oh, one more thing – five years ago today (on April 16th of 2006) I released my first finished game to a couple of friends at church. Wow, time flies.
Hey peoples, sorry I haven’t updated the blog in so long. A lot has been going on, though, which might prove to be interesting.
In August, I finished a new game called Circle Rider. It is by far my most innovative game yet, to the point where it’s hard to say what genre it is.
Circle Rider was my entry into the 6th YoYo Games competition (with the theme of “Discovery”). And while it did not place in the Top 3, it did make it to the Top 15 and thus was Spotlighted and Featured on the YYG website. So this is also my most “famous” game to date.
I believe that God has blessed me with a truly creative idea for a game mechanic, and even after finishing this game I still have plenty of ideas for what I can do in the future with this engine. One of my goals with this game was to invent a new genre (or at least a new “sub-genre”) of games, and after seeing the obviously Circle Rider-inspired game, “A Circle’s Adventure”, I think I may be succeeding. 🙂
As for my next project…I’m not sure. It may be another circle game, or it may be something entirely different. I guess we shall see. And lastly, thank you, players, for your support and feedback on this project. It was very helpful and encouraging, and I appreciate it very much. 🙂
I’ve been working on an innovative new game for the YoYo Games “Discovery” competition. I’m pretty excited since I’ve never seen a game like it before! The only details I shall reveal about the project at this point in time are: 1) Super Mario Galaxy has been an inspiration for the game. 2) It is not a platformer.
Speaking of which, I’ve been playing Super Mario Galaxy 2 a lot since it came out on Sunday. I’d give the game an easy 10 out of 10 rating. There’s just nothing fundamentally wrong with the game. (Not to say that it’s totally perfect – there are a few minor flaws such as an occasionally irritating camera angle – but the amazing fun of the game overpowers any of these little issues.)
Its brilliance is largely due to its sheer variety. Almost every level introduces a new gameplay feature, and 82 Stars into the game, I have not yet encountered a bad level. Some levels are incredibly difficult, some are very quick and easy. But you’ll never find yourself doing the same thing for long, and pretty much whatever you are doing is very fun.
I hope to achieve that kind of fun diversity with my new project.
On a different note, if I were to make a sequel to Vertiglow….any ideas for powerups or new gameplay objects?
I haven’t been blogging much at all in the past few months. So what have I been doing? Not much.
As much as it pains me to say, I haven’t been working a lot on any game projects. I’m in the midst of a (possibly permanent) creative drought for game design. I guess I just don’t enjoy it like I used to. Or I’ve just grown lazy and not motivated to work on anything.
I was working on a collaborative game with one of my buddies for the 5th YoYo Games competition but I ran out of ideas for the project and since I was in charge of programming and game design, that kind of spelled doom for the competition entry. He still wants to finish the project eventually, though, without the constraints of the contest. So you may actually see it finished sometime in the next few months.
Other than that, I have been given a very cool game engine to work with by a very popular indie game designer. It opens up a lot of creative possibilities…that is, if I can figure it out well enough to make something fun with it.
So that’s what I’ve been up to. I have a few ideas floating around, and we’ll see if I can pin them down into game form.
Not enough people have heard of the band Maps & Atlases. You should listen to their music. Really. It’s amazing. (Once you listen to it, feel free to send me delicious cookies as a “thank you” gift for introducing you to this awesome band.)
To show you what I mean, here’s one of their songs. Even if you don’t like it, you should listen to some of their other stuff. It’s all so different that you’re bound to find something you like.
Remember that short story I wrote early this month? Well, it recieved a 1st Place Blue Ribbon (for my age group, anyway) in the Fine Arts showcase, despite being a stupid story about narwhals and weasels. Pretty cool! 😀
In other news, I was looking through some old game-related stuff I had drawn a few years ago and got several game ideas. We’ll see how they work out. 🙂
Blog updates have been slow as of late. It’s mainly because I’m not working on anything. I desperately want to make something but I’ve got no inspiration. 😦 I might make a sequel to an older game or wait until a new Game Jolt contest comes along. I dunno.
So tell me, readers, if I were to make a sequel to one of my games, which would it be?
Flip the Bear, PLUG.it.IN, Vertiglow, Psycho / Psycho2, or Suntime Mirage?
But on the bright side, the website hosting the contest (Game Jolt) launched a public beta of its advertisement revenue sharing, which means that I am now making money off of the site! So far I have made a grand total of $0.42. I’m aiming for a pack of gum by the end of the year. xD But still, that’s 42 cents I didn’t have before.
I’m indirectly making money off of my free-to-play games…who woulda thunk it?