Game: “Monica”

Released On: February 14, 2011

Development Time: About 15 hours (started work on the afternoon of Feb. 13th and stayed up all night to finish it)

Genre: Platform

Info: A casual gravity-flipping platformer – the goal is to paint all the blocks in each level by stepping on them. Doesn’t sound too hard, right? But when you add in spikes, trampolines, and disappearing blocks it becomes quite a challenge. Play as an imaginary friend invented by a little girl on a quest to color everything pink. Features 20 levels and an unlockable bonus mode. Sequel to “How”. Made for the Game Jolt “Invention” Contest.

Download on Game Jolt

Download on YoYo Games

Contest Results: Monica placed 3rd in the contest and was featured on the front page of the Game Jolt website!


Ludum Dare Progress Report #1

So after a day of designing, what do I have to show for it? Surprisingly little.

I managed to draw and animate a player sprite, and that little feller has been in a bunch of different protoypes today. I didn’t like / couldn’t do any of the gameplay styles I tried out  today…until tonight, when I whipped up a small prototype that might manage to work itself out into a cool game tomorrow. We’ll see.

I’ll post again tomorrow on whether or not this new idea of mine was an epic fail.

And sorry for the lack of screenshots. There just wasn’t anything to really show.

EDIT: There is now.

Not a great shot (reduced a bit for blog layout reasons), but good enough for a demonstration.

Ludum Dare 16

I’m in the process of working on a game for the Ludum Dare 16 contest – theme being “Exploration”. Whether it will get finished or not, it’s still a good opportunity to actually work on something.

As for progress on the game I mentioned in the last blog post… there’s almost none. Ran out of new ideas for it, but I still plan to return to it at some point.

If I get any decent amount of work done on my contest WIP, I’ll post some screenshots later on today.

Game: “Vertiglow”



Released In: August 2009

Development Time: Under a month

Genre: Platform

Info: A gravity-flipping platformer in which gravity flips direction every 5 seconds. Made for the Game Jolt “Axiom” Contest. It is also my best-looking game to date.

Download (8.1 MB):


“Really nice game, and it’s simple too! Lovely effects. Good work!” – coolist (on the GMC)

“Good attempt and an excellent contest game.” – Kayin (on Game Jolt, designer of the very popular game “I Wanna Be the Guy”)

In-Depth Review by angelofsilence:

Rethinking Axioms

Remember that Axiom Contest game that I said I was working on in the last post? It turns out that that game was really pathetic. So I majorly changed my plan and am working on a new game. The game fits the theme “even a broken clock is right twice a day” and it is currently VERY early on in production. But I have managed to get a tiny little test version up and running. You can check it out at NEW LINK! SEE BELOW! The main gimmick in the game is that every 5 seconds, gravity will rotate 90 degrees clockwise. There is no goal in this version, you just wander around. If you download it, please give me feedback in the form of a comment! Thanks!

EDIT (8/18/09): A new version is up with music, a goal, collectible objects, and a few other upgrades. The new link is here:

EDIT (8/20/09): New verson…again! Awesome new visuals and a different second level. You can find it at!

What’s Coming…

So if you’ve played through my current catalog of games, you might be wondering what I’m working on now. So here it goes:

A Currently Unnamed Game for the Game Jolt Axiom Contest

Like was, this game is made for a contest. The contest theme is “Axioms”, which are basically proverbial truths. (E.g. “a picture is worth a thousand words”, “where there’s smoke, there’s fire”, etc.) The Game Jolt website, the contest host, provided 10 different axioms that participants can use to theme their game, including the two I listed before. However, the axiom I chose to use is “beauty is in the eye of the beholder”. As of the time of this writing, I’m programming the basic elements of the game. I’ll post more about this game later when I’ve got the essentials all figured out and programmed.

Kan U Spellz – An Educational Shoot-em-up

I started work on this game early this year but abandoned it in favor of polishing Psycho2. After I make the Axiom contest game, however, I will continue development with “Kan U Spellz”. Basically, the game is about shooting words. If the word is misspelled, blast it for points! But if the word is spelled correctly, don’t shoot it. A pretty simple concept but fairly challenging in gameplay. The game will boast online highscores, multiple game modes, and lots of other cool stuff!


There are a few other projects that I’m working on, but those are the two big ones. Please look forward to them! 🙂