Game: “How”

Released On: December 11, 2010

Development Time: About four weeks

Genre: Platform

Info: A minimalistic platformer. The goal of the game is to paint all the blocks in the room by stepping on them. You can’t jump – instead, you have to flip gravity upside-down with the spacebar. Features a Level Editor and a Playlist system which allows you to compile a set of custom levels to send to friends.  Made for Jolt Kombat in competition against WITS. (I lost the match, in case anyone was wondering.) Music by Blok Studios.

Download Link:

YoYo Games Instant Play Link:

“Cool! A bit simple, still great. It kept me entertained for quite a long time.” – mindstormsgek (on YYG)

“A nifty little puzzle platformer. I love it!” – Shelby (on Game Jolt)

Featured on Jay Is Games Weekend Download:


The Triumphant Return (of inspiration)

It’s almost been a month since my last post. I just hadn’t had anything to say. But now at last, I return with news — I’m working on a new game! *applause*

The new project is actually something that I was working on back in August, but got so frustrated with a coding bug that I just gave up and moved on. However, recently I decided to return to the engine and see if I could fix that nasty little bug. And I did. So now with that out of the way, I’m going to do my best to finish this game.

Back when I was originally working on this, I spent a large amount of time working on developer tools for the game, just for my (nerdy) personal enjoyment. So now I have a considerably impressive level editor system designed that will probably help quite a bit in the development of the game. (And I’ll probably include it in-game for player use as well.)

What is this game, you ask? I shall not say. You’ll have to wait and see…

I Wrote a Short Story (part 2)

Remember that short story I wrote early this month? Well, it recieved a 1st Place Blue Ribbon (for my age group, anyway) in the Fine Arts showcase, despite being a stupid story about narwhals and weasels. Pretty cool! 😀

In other news, I was looking through some old game-related stuff I had drawn a few years ago and got several game ideas. We’ll see how they work out. 🙂

Game: “Vertiglow”



Released In: August 2009

Development Time: Under a month

Genre: Platform

Info: A gravity-flipping platformer in which gravity flips direction every 5 seconds. Made for the Game Jolt “Axiom” Contest. It is also my best-looking game to date.

Download (8.1 MB):


“Really nice game, and it’s simple too! Lovely effects. Good work!” – coolist (on the GMC)

“Good attempt and an excellent contest game.” – Kayin (on Game Jolt, designer of the very popular game “I Wanna Be the Guy”)

In-Depth Review by angelofsilence:

Game: “Psycho2”



Released On: July 5, 2009

Development Time: 6 months

Genre: Puzzle/Platform

Info: A very strange and very random puzzle-platform game. Features over 15 levels, a level editor with a very robust set of features, fun bonus modes, a cool boss stage, and much more! The game is bigger and better than the first Psycho in every way, including much longer gameplay length and improved graphics.

Download: – 15.1 mb

Update Notices: July 27, 2009: Fixed a loading bug that only affected certain countries.


“Very cute. had a good time with it.” – Kayin (on Game Jolt, designer of the very popular game “I Wanna Be the Guy”)

“Nice game. Had a lot of good puzzles in it (my favorite being “This Hurts”; that was ingenious), with a style I’ve seen lacking in a lot of psycho-platformers.” – Snail (on Game Jolt)

“Very interesting: enjoyable idea, spot on execution.” – bicilotti (on Game Jolt)

“Great game, I enjoyed the original experience. The game has a nice length – perfect for its targeted style. The graphics have also improved since the first game.” – Andy (on YoYo Games)