Released On: February 14, 2011
Development Time: About 15 hours (started work on the afternoon of Feb. 13th and stayed up all night to finish it)
Info: A casual gravity-flipping platformer – the goal is to paint all the blocks in each level by stepping on them. Doesn’t sound too hard, right? But when you add in spikes, trampolines, and disappearing blocks it becomes quite a challenge. Play as an imaginary friend invented by a little girl on a quest to color everything pink. Features 20 levels and an unlockable bonus mode. Sequel to “How”. Made for the Game Jolt “Invention” Contest.
Download on Game Jolt
Download on YoYo Games
Contest Results: Monica placed 3rd in the contest and was featured on the front page of the Game Jolt website!
Released On: December 11, 2010
Development Time: About four weeks
Info: A minimalistic platformer. The goal of the game is to paint all the blocks in the room by stepping on them. You can’t jump – instead, you have to flip gravity upside-down with the spacebar. Features a Level Editor and a Playlist system which allows you to compile a set of custom levels to send to friends. Made for Jolt Kombat in competition against WITS. (I lost the match, in case anyone was wondering.) Music by Blok Studios.
Download Link: http://www.yoyogames.com/games/155432-how/download
YoYo Games Instant Play Link: http://www.yoyogames.com/games/155432-how
“Cool! A bit simple, still great. It kept me entertained for quite a long time.” – mindstormsgek (on YYG)
“A nifty little puzzle platformer. I love it!” – Shelby (on Game Jolt)
Featured on Jay Is Games Weekend Download: http://jayisgames.com/archives/2011/01/weekend_download_167.php
Released On: December 18, 2009
Development Time: Two days
Info: A challenging, minimal-graphics arcade shooter with a unique aiming system. Made for a Shmup (shoot-em-up) contest.
Feedback: None yet.
It’s almost been a month since my last post. I just hadn’t had anything to say. But now at last, I return with news — I’m working on a new game! *applause*
The new project is actually something that I was working on back in August, but got so frustrated with a coding bug that I just gave up and moved on. However, recently I decided to return to the engine and see if I could fix that nasty little bug. And I did. So now with that out of the way, I’m going to do my best to finish this game.
Back when I was originally working on this, I spent a large amount of time working on developer tools for the game, just for my (nerdy) personal enjoyment. So now I have a considerably impressive level editor system designed that will probably help quite a bit in the development of the game. (And I’ll probably include it in-game for player use as well.)
What is this game, you ask? I shall not say. You’ll have to wait and see…
…and Vertiglow didn’t place in the top 3. 😦
But on the bright side, the website hosting the contest (Game Jolt) launched a public beta of its advertisement revenue sharing, which means that I am now making money off of the site! So far I have made a grand total of $0.42. I’m aiming for a pack of gum by the end of the year. xD But still, that’s 42 cents I didn’t have before.
I’m indirectly making money off of my free-to-play games…who woulda thunk it?
Released In: August 2009
Development Time: Under a month
Info: A gravity-flipping platformer in which gravity flips direction every 5 seconds. Made for the Game Jolt “Axiom” Contest. It is also my best-looking game to date.
Download (8.1 MB):
“Really nice game, and it’s simple too! Lovely effects. Good work!” – coolist (on the GMC)
“Good attempt and an excellent contest game.” – Kayin (on Game Jolt, designer of the very popular game “I Wanna Be the Guy”)
In-Depth Review by angelofsilence: http://www.associatedcontent.com/article/2128257/vertiglow.html?cat=19
Game has been completed! See new blog post!
My entry for the Game Jolt “Axiom” Contest. You play as Beauty itself and you have to find your way into the eye of a beholder. But you have to deal with the fact that beauty can turn the world around — every 5 seconds, gravity will flip 90 degrees clockwise.
To win a level, you have to collect all of the blue squares to activate the goal, then get to the active goal to proceed.
Updates: (they’re coming fast and furious!)
0.55 (8/22/09): New menu and changed some visuals
0.56 (8/22/09): Ability to import your own mp3s, wavs, and wmas for music
0.57 (8/23/09): Ability to specifiy particular levels to play different music files, changed look of countdown timer