Development Time: About 15 hours (started work on the afternoon of Feb. 13th and stayed up all night to finish it)
Info: A casual gravity-flipping platformer – the goal is to paint all the blocks in each level by stepping on them. Doesn’t sound too hard, right? But when you add in spikes, trampolines, and disappearing blocks it becomes quite a challenge. Play as an imaginary friend invented by a little girl on a quest to color everything pink. Features 20 levels and an unlockable bonus mode. Sequel to “How”. Made for the Game Jolt “Invention” Contest.
Info: A minimalistic platformer. The goal of the game is to paint all the blocks in the room by stepping on them. You can’t jump – instead, you have to flip gravity upside-down with the spacebar. Features a Level Editor and a Playlist system which allows you to compile a set of custom levels to send to friends. Made for Jolt Kombat in competition against WITS. (I lost the match, in case anyone was wondering.) Music by Blok Studios.
But on the bright side, the website hosting the contest (Game Jolt) launched a public beta of its advertisement revenue sharing, which means that I am now making money off of the site! So far I have made a grand total of $0.42. I’m aiming for a pack of gum by the end of the year. xD But still, that’s 42 cents I didn’t have before.
I’m indirectly making money off of my free-to-play games…who woulda thunk it?
So if you’ve played through my current catalog of games, you might be wondering what I’m working on now. So here it goes:
A Currently Unnamed Game for the Game Jolt Axiom Contest
Like PLUG.it.IN was, this game is made for a contest. The contest theme is “Axioms”, which are basically proverbial truths. (E.g. “a picture is worth a thousand words”, “where there’s smoke, there’s fire”, etc.) The Game Jolt website, the contest host, provided 10 different axioms that participants can use to theme their game, including the two I listed before. However, the axiom I chose to use is “beauty is in the eye of the beholder”. As of the time of this writing, I’m programming the basic elements of the game. I’ll post more about this game later when I’ve got the essentials all figured out and programmed.
Kan U Spellz – An Educational Shoot-em-up
I started work on this game early this year but abandoned it in favor of polishing Psycho2. After I make the Axiom contest game, however, I will continue development with “Kan U Spellz”. Basically, the game is about shooting words. If the word is misspelled, blast it for points! But if the word is spelled correctly, don’t shoot it. A pretty simple concept but fairly challenging in gameplay. The game will boast online highscores, multiple game modes, and lots of other cool stuff!
There are a few other projects that I’m working on, but those are the two big ones. Please look forward to them! 🙂
Info: Short, surreal platformer about a little robot. Features 20 levels and some retraversal elements at the end. Moderately difficult. Uses Matt Thorson’s “Grandma Engine” for the movement. Made at the very last minute for the Game Jolt “Shocking” contest. The game also participated in a GMC Cage Match and won the first round. I was interviewed by the GMInterviews website (which is no longer online) about the game.