Released On: December 11, 2010
Development Time: About four weeks
Info: A minimalistic platformer. The goal of the game is to paint all the blocks in the room by stepping on them. You can’t jump – instead, you have to flip gravity upside-down with the spacebar. Features a Level Editor and a Playlist system which allows you to compile a set of custom levels to send to friends. Made for Jolt Kombat in competition against WITS. (I lost the match, in case anyone was wondering.) Music by Blok Studios.
Download Link: http://www.yoyogames.com/games/155432-how/download
YoYo Games Instant Play Link: http://www.yoyogames.com/games/155432-how
“Cool! A bit simple, still great. It kept me entertained for quite a long time.” – mindstormsgek (on YYG)
“A nifty little puzzle platformer. I love it!” – Shelby (on Game Jolt)
Featured on Jay Is Games Weekend Download: http://jayisgames.com/archives/2011/01/weekend_download_167.php
Hey everyone. Haven’t seen you in a while.
I haven’t been blogging much at all in the past few months. So what have I been doing? Not much.
As much as it pains me to say, I haven’t been working a lot on any game projects. I’m in the midst of a (possibly permanent) creative drought for game design. I guess I just don’t enjoy it like I used to. Or I’ve just grown lazy and not motivated to work on anything.
I was working on a collaborative game with one of my buddies for the 5th YoYo Games competition but I ran out of ideas for the project and since I was in charge of programming and game design, that kind of spelled doom for the competition entry. He still wants to finish the project eventually, though, without the constraints of the contest. So you may actually see it finished sometime in the next few months.
Other than that, I have been given a very cool game engine to work with by a very popular indie game designer. It opens up a lot of creative possibilities…that is, if I can figure it out well enough to make something fun with it.
So that’s what I’ve been up to. I have a few ideas floating around, and we’ll see if I can pin them down into game form.
Not enough people have heard of the band Maps & Atlases. You should listen to their music. Really. It’s amazing. (Once you listen to it, feel free to send me delicious cookies as a “thank you” gift for introducing you to this awesome band.)
To show you what I mean, here’s one of their songs. Even if you don’t like it, you should listen to some of their other stuff. It’s all so different that you’re bound to find something you like.
Released On: December 18, 2009
Development Time: Two days
Info: A challenging, minimal-graphics arcade shooter with a unique aiming system. Made for a Shmup (shoot-em-up) contest.
Feedback: None yet.
Okay, my idea from yesterday evening didn’t work out. I’m not entering the Ludum Dare after all. 😦 Oh well.
I have learned quite a bit from this, though, plus I’ve animated a cool player sprite that looks better than any previous computer-drawn graphic I’ve made. Also, working on this little project has gotten me a bit more motivated for game development. So maybe you’ll see some awesome stuff from me soon.
Until I have something to say again…farewell, readers. 🙂
So after a day of designing, what do I have to show for it? Surprisingly little.
I managed to draw and animate a player sprite, and that little feller has been in a bunch of different protoypes today. I didn’t like / couldn’t do any of the gameplay styles I tried out today…until tonight, when I whipped up a small prototype that might manage to work itself out into a cool game tomorrow. We’ll see.
I’ll post again tomorrow on whether or not this new idea of mine was an epic fail.
And sorry for the lack of screenshots. There just wasn’t anything to really show.
EDIT: There is now.
Not a great shot (reduced a bit for blog layout reasons), but good enough for a demonstration.
I’m in the process of working on a game for the Ludum Dare 16 contest – theme being “Exploration”. Whether it will get finished or not, it’s still a good opportunity to actually work on something.
As for progress on the game I mentioned in the last blog post… there’s almost none. Ran out of new ideas for it, but I still plan to return to it at some point.
If I get any decent amount of work done on my contest WIP, I’ll post some screenshots later on today.
It’s almost been a month since my last post. I just hadn’t had anything to say. But now at last, I return with news — I’m working on a new game! *applause*
The new project is actually something that I was working on back in August, but got so frustrated with a coding bug that I just gave up and moved on. However, recently I decided to return to the engine and see if I could fix that nasty little bug. And I did. So now with that out of the way, I’m going to do my best to finish this game.
Back when I was originally working on this, I spent a large amount of time working on developer tools for the game, just for my (nerdy) personal enjoyment. So now I have a considerably impressive level editor system designed that will probably help quite a bit in the development of the game. (And I’ll probably include it in-game for player use as well.)
What is this game, you ask? I shall not say. You’ll have to wait and see…